

There’s quite a few options you can set each with it’s own default. You can then call it from initPlayerLocal.sqf. So I took some samples from the various ways I’ve done this before and came up with this. There’s countless ways of doing this but thanks to a hint from polpox I discovered that the new Bootcamp mission has introduced a function that makes a nice looking “infoText” effect. Rip on the BIS forums had asked about a black fade in intro for his new mission.
