

Greater variety in weaponry by adding katanas, tantos, scimitars, clubs, wakizashis, shortswords, shortspears, hatchets, mauls and longswords, on top of the vanilla mace, war axe and sword (now broadsword).Removal of generic perks that apply to all one-handed weapons.Survivalism Module: edits the survivalism tree so it becomes more compatible with Chesko's Frostfall.Encounter Zones: edits the difficulty of the encounter zones, so there are more difficult ones and less difficult ones.Enemy Scaling: edits enemies to be more challenging, realistic and smart.

Standing Stones Module: edits the effects the stading stones have on the Dragonborn.Combat Module: edits the way combat works in Skyrim to make it more challenging and realistic.Race Module: edits the racial abilities and powers.Main Module: edits the perk-constellations as they appear in vanilla Skyrim and replaces, enhances or changes the already existing perks.


Bound Armory - Overhauls existing Bound weapons and adds new ones based on Bound Weapons Redux, also adds new ones based on the extended available weapon types from Heavy Armory.Thunderchild - Epic Shouts and Immersion.Some weapons are included in Armor sets, but these will be included under their respective classes. There are many weapon mods for Skyrim, added, buffing, and retextures.
